Dragonica online is Free. That is, by the way, with a capital “F”. The reason its capitalized is that, like so many games, Dragonica is free to play, but you need to pay for some of the “premium” equipment. That’s fine, these days. You can have plenty of fun with just the basics. However, I’m here to tell you that that’s not all Dragonica is.
Gameplay: The core mechanic of Dragonica is surprisingly strong. Compared to other free-to-play games, such as those developed by Zynga or Aeria, it feels much less like a grind and much more like some strange combination of fighting game and World of Warcraft. This system flows, and the depth that it has makes Dragonica feel more like a side-scrolling action game than a dungeon grind (which is exactly what it is). This is refreshing in a world of click-and-kill MMO style games, and more than an enjoyable time. Spend a few hours with the game, and you’re more than likely to get hooked.
Each class plays in its own distinctive manner. The Archer (my personal favorite) is master of the mid-air juggle, bouncing enemies left and right until they’re all dead, and keeping them tied up while your party members take care of larger threats. The Warrior hold enemies in place with stuns and knockdowns, and tanks most of the damage from tough threats (although they certainly don’t need to. Look below). The Magician is master of AoE effects, throwing fire and ice all over the field and keeping most enemies from biting bits of your face off for a few precious seconds.
They do quite a bit of impressive damage, truth be told. And the Thief is fast and tricky, dodging around to get backstabs and inflict drains on tough opponents. This may sound like your classic MMO (World of Warcraft, anyone?), but on the battlefield, it’s truly a sight to behold. Instead of simply holding and casting on a mob, as you might is various other free or cost MMOs, the game becomes much more of a brawlers paradise, moving to minimize damage and maximize the effects your techniques have. If you’ve ever played a fighting game, Dragonica essentially feels like that. I can also sense that playing battle or fighting games feels like judi online terpercaya. Though it is not typically a fighting game, the challenge and thrill are the same.
That brings me to the most important part of the core mechanic: you can dodge attacks. You don’t have to stand and wait to get hit, just to have your cleric pop a heal on you or to use an ability to guard yourself. You can just double tap downwards, and get yourself out of harm’s way, then pop right back up and keep on hitting them. That having been said, there are still several problems with the design. Sometimes, attacks will fail to hit. Others, you’ll get hit by that attack you SWEAR you just dodged. That’s ok, that’s growth. The other main problem is that, for the first 10 or so levels, everything in the game feels like you’re playing with godmode on. Enemies crumple under your mighty bow (or hammer, or knife or whatever) and even those a few levels higher than yours really can’t put up much of a fight. It isn’t until level 15 or so that a party becomes something that you do for more than novelty.
But what novelty it is! With a party, there is a guarantee that you will enjoy yourself a whole lot more than you ever did on your own. It’s truly a great multiplayer experience, in that it seems to execute the multiplayer aspect flawlessly. There is nothing that is not awesome about popping a wolf the size of a horse into midair, then pin-cushioning it with arrows, then kicking it back up to get your fighter friend to slam it back to the ground with a hammer that literally weighs ten tons, then having a mage freeze it where it falls. That’s the kind of thing you can expect from Dragonica. In every fight. Oh, and it has a PvP function, in case you don’t like teamwork.
Here’s my main gripe with this game. The game itself has a storyline, and it’s not a pretty storyline. I hear the words “slay” and “kill” occasionally bandied about. And yet, everything looks like it was made for a five-year-old to stick in his mouth. There’s no blood, there’s no dust, and there’s not rust. There’s not even noses. And yet, something about it seems visually capturing to me. It’s like playing Viva Piñata with swords and world ending combo moves. Everything’s bright and happy, and the world is being taken over by the forces of darkness, and apparently, that’s ok. Even the monsters you kill are cute. One of the first quests you get actually mentions how cute the monsters are, and wants you to kill a bunch of the really cute ones so that you can prove you have the “power of love”. Not even joking.
Still, the game is a nice departure from some of the grittier free MMOs . It’s light-years from D D; or Atlantica online, and it feels different. It’s much more light-hearted and willing to take itself jokingly, and that’s part of the charm of the game.
Plus, you get to kill really adorable sheep.
No one likes sheep.
The music in the game is not the best. It’s not horrible, but it’s not the best. The only thing I really have to say for it is that it’s acceptable ambient noise when you’re cutting through hordes of monsters. It doesn’t grab attention.
For a free game, interestingly addicting. I plan to keep playing. There’s an enormous amount of depth to the system (I never mentioned class changes, which add much more playing time), and the battle system is robust enough to hold my attention. I recommend it as a game that you at least try out if you’re in the mood to burn some time. Bring a friend along, and you’ll have a real good time (but not in a disgusting I-can’t-believe-I’m-doing-this kind of way. I’m looking at YOU, Evony).